My Bookshelf
Please also visit my Amazon Wishlist to view the books I intend to read in the future. Feel free to contact me if you wish to donate a book
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C/C++
- (Brian W. Kernighan et al.) Programmieren in C
- (Thomas Jell, Axel von Reeken) Objektorientiertes Programmieren mit C++
- (Heiko Kalista) C++ für Spieleprogrammierer
- (Scott Meyers) Effective C++: 55 Specific Ways to Improve Your Programs and Designs
.NET
- (Dirk Frischalowski) Visual C# 2005 Master Class
- (Andrew Troelsen) Pro C# 2008 and the .NET 3.5 Platform
- (Sahil Malik) Pro ADO.NET 2.0
Software Design
- (Eric J. Evans) Domain-Driven Design: Tackling Complexity in the Heart of Software
- (Jimmy Nilsson) Applying Domain-Driven Design and Patterns: With Examples in C# and .NET
- (Martin Fowler) Patterns of Enterprise Application Architecture
- (Martin Fowler) Analysis Patterns: Reusable Object Models
- (Robert C. Martin) Clean Code: A Handbook of Agile Software Craftsmanship
- (Erich Gamma et. al.) Design Patterns: Elements of Reusable Object-Oriented Software
Functional Programming
- (Tomas Petricek, Jon Skeet) Real World Functional Programming: With Examples in F# and C
Technology References
- (Andrew M. Duncan) Objective-C Pocket Reference
- (Dan Pilone) UML 2.0 kurz und gut
- (Tony Stubblebine) Reguläre Ausdrücke – kurz & gut
- (Joseph and Ben Albahari) LINQ Pocket Reference
Game Programming and Graphics
- (Andrew LaMothe) Tricks of the Windows Game Programming Gurus. Fundamentals of 2d and 3d Game Programming.
- (Tomas Akenine-Möller and Eric Haines) Real-Time Rendering
Computer Science
- (Heinz-Peter Gumm and Manfred Sommer) Einführung in die Informatik
- (Andrew S. Tanenbaum) Operating Systems: Design and Implementation
Software Project Management
- (Jason Cohen) Best Kept Secrets of Peer Code Review
- (Peter Seibel) Coders at Work
